INTRODUCTION
Two
formal definitions of Assistive Technology, which are commonly used, come from
the United States legislation. The Assistive Technology Act of 1998, as amended
(2004) and from the WHO. The US legislation defines AT as: “Any item, piece of
equipment or product system whether acquired commercially off the shelf,
modified, or customized that is used to increase, maintain or improve
functional capabilities of individuals with disabilities.”
Similarly,
the WHO (2001) defines AT as “any product, instrument, equipment, or technology
adapted or specially designed for improving functioning of a disabled person.”
Assistive
technology is an umbrella term that
includes assistive, adaptive, and rehabilitative devices for people with disabilities and
also includes the process used in selecting, locating, and using them.
Assistive technology promotes greater independence by enabling people to
perform tasks that they were formerly unable to accomplish, or had great
difficulty accomplishing, by providing enhancements to, or changing methods of
interacting with, the technology needed
to accomplish such tasks.
Assistive
technologies enhance the
ability of a disabled person to participate in major life activities and to
perform tasks that would be otherwise difficult or impossible for the
individual to carry out. The principle of enhanced ability
includes an increased level of independent action, a reduction of time spent in
activities of daily living, more choices of activities, and greater
satisfaction in participating in activities.
According
to the International Classification of Functioning, Disability, and Health
(ICF), which uses disability as a term that covers activity
limitations, impairments, and restriction in participation, assistive
technology is aimed at reducing limitations and impairments and at promoting
full participation in major life activities. In this context,
assistive-technology devices include those that improve structure and function
(e.g., prosthetic legs, cochlear implants,
and electronic implants for bladder control) and those that improve activity
performance (e.g., voice entry systems, stair-climbing wheelchairs, and
communication boards); environmental modifications (e.g., automatic door
openers, level entrances, and accessible bathrooms) that reduce or eliminate
restriction to participation are also considered types of assistive technology.
The
expression of disability changes with the nature of the affected
individual’s environment, and, thus,
assistive-technology devices are considered to be a part of the environment
that can reduce the expression of disability. For example, they can be used to
improve building accessibility, to augment communication, to afford computer
access, to allow environmental control over electronic devices, to modify homes
for access, to assist with personal care activities and family activities, to
enhance mobility, to stabilize seating, and to modify workplaces and schools.
The
introduction of assistive technology into the life of a person with a
disability requires an analysis of the existing capacities of the individual,
the settings where the technology will be used, the features included in the
device, and the goals of the consumer and his or her family, employer, and
educator. Health insurance may also influence which devices patients may
purchase at reduced or no cost. In most cases, in order for assistive
technology to be deemed medically necessary, a physician must sign and send to
the entity that will pay for the device a letter that describes the
individual’s diagnosis and
prognosis and the functions that will be improved or maintained by the
requested device.
Once
a device is acquired, services may be needed to fit, customize, maintain, or
repair it. These services are provided by medical equipment companies,
rehabilitation facilities, or volunteer organizations. An additional important
but often neglected service is the training or technical assistance provided to
the consumer and his or her family in the use of the assistive technology. For
example, individuals must learn how to use communication boards that allow
persons with no or poorly understood speech to make their needs and views
known.
WHAT IS ASSISTIVE
TECHNOLOGY?
Assistive
technology (AT) is any item, piece of equipment, software program, or product
system that is used to increase, maintain, or improve the functional
capabilities of persons with disabilities.
·
AT can be low-tech:
communication boards made of cardboard or fuzzy felt.
·
AT can be high-tech:
special-purpose computers.
·
AT can be hardware:
prosthetics, mounting systems, and positioning devices.
·
AT can be computer
hardware: special switches, keyboards, and pointing devices.
·
AT can be computer
software: screen readers and communication programs.
·
AT can be inclusive or
specialized learning materials and curriculum aids.
·
AT can be specialized
curricular software.
·
AT can be much
more—electronic devices, wheelchairs, walkers, braces, educational software,
power lifts, pencil holders, eye-gaze and head trackers, and much more.
Assistive
technology helps people who have difficulty speaking, typing, writing,
remembering, pointing, seeing, hearing, learning, walking, and many other
things. Different disabilities require different assistive technologies.
HOW DO YOU CHOOSE THE
RIGHT ASSISTIVE TECHNOLOGY?
Most
often, the choice is a decision you make with a team of professionals and
consultants trained to match particular assistive technologies to specific
needs. An AT team may include family doctors, regular and special education
teachers, speech-language pathologists, rehabilitation engineers, occupational
therapists, and other specialists including consulting representatives from
companies that manufacture assistive technology.
WHO PAYS FOR ASSISTIVE
TECHNOLOGY?
The
answer depends on the technology, the use, and the user. Many kinds of AT may
cost you little or nothing, even for some very expensive items. Some examples:
·
School systems pay
for general special education learning materials as well as technology
specified in an IEP.
·
Government
programs (Social Security, veteran’s benefits, or state Medicaid agencies)
pay for certain assistive technology if a doctor prescribes it as a necessary
medical device.
·
Private health
insurance pays for certain assistive technology if a doctor prescribes it
as a necessary medical or rehabilitative device.
·
Rehabilitation and job
training programs, whether funded by government or private agencies, may pay
for assistive technology and training to help people get jobs.
·
Employers may pay
for assistive technology that is a reasonable accommodation to enable an
employee to perform essential job tasks.
·
Other sources of funds
in states or communities include private foundations, charities, and civic
organizations.
ASSISTIVE TECHNOLOGY -
HISTORICAL OVERVIEW
According
to Bryant and Bryant (as cited in Saladin, 2004) the history of AT may be
divided into three distinct chronological sections:
a) Foundation period (dating prior to the 20th
century)
b)
Establishment period (from about 1900 into the early 1970‟s), and
c)
Empowerment period (from 1973 to present).
Foundation Period
Early
AT of the Stone Age may have been sticks and other natural items used to assist
people with continuing their daily activities after experiencing acute injuries
or long-term physical disabilities, thus beginning the Foundation Period of
Assistive Technology. Documentation of
post surgical AT for maintaining daily life activities has been dated as early
as 600 CE (Common Era).
In
general, public health campaigns and increasing concern for the education for
people with disabilities became an impetus for the development of AT. This was
a time when people began to be concerned that people with disabilities were
able to survive injuries, carry out activities of their daily life, and become
educated. Around 1834, Louis Braille presented a method of reading for people
who are blind which had been originally designed so French soldiers could read
at night. In addition to changes in public opinion and broader technological
innovations, soldiers returning from the American Civil War sparked keen
interest in the development of wheelchairs and prosthetic devices. The
Foundation Period can be summarized by noting that from early prehistoric
documentation until the close of the nineteenth century, important steps were
taken to lay the groundwork for more modern developments in AT.
Assistive Technology
Classifications as defined for reporting under the AT Act
Classification of
Devices
There
are l0 categories for classifying devices.
1. Vision
2. Hearing
3. Speech
communication
4. Learning,
cognition, and developmental
5. Mobility,
seating, and positioning
6. Daily
living
7. Environmental
adaptations
8. Vehicle
modification and transportation
9. Computers
and related
10. Recreation,
sports, and leisure
1. Vision
Definition:
Products designed to assist with vision
Decision rules:
Products intended to facilitate access and participation for people who are blind
or visually impaired are classified in this category, even if they are used for
activities of daily living, computer access, reading/learning, recreation, etc.
Products
in this category characteristically provide output of information through large
print/display, synthetic speech or Braille/tactile. If the adaptation is for an
individual who is both visually impaired and hearing impaired, categorize
according to the primary functionality of the device. Reading systems to accommodate
vision are classified here while similar systems to accommodate learning are
classified accordingly.
Examples:
·
Magnifiers including
CCTV systems;
·
talking scales, blood
pressure gauge, glucometer etc.;
·
screen readers, screen
magnifiers and Braille displays;
·
Daisy or Victor
Readers;
·
PDA’s with large print,
speech or Braille output;
·
talking or Braille GPS,
white canes, talking or tactile compass, etc.;
·
OCR reading systems;
talking thermostats, household appliances etc.
2. Hearing
Definition:
Products designed to assist with hearing
Decision rules:
Products intended to facilitate access and participation for people who are
deaf or hard of hearing are classified in this category, even if they are used
for activities of daily living or could have another application for people
with other disabilities or for other functions. Products intended to facilitate
telephone usage for individuals with hearing disabilities are categorized here,
rather than as aids to daily living. If the telephone adaptation is for an
individual who is both visually impaired and hearing impaired, categorize under
EITHER vision or hearing. Products that amplify voice are classified here if the
purpose is to enhance the volume of speech produced by an individual without a
disability, in order for his/her speech to be heard by persons who are deaf or
hard of hearing. This category also includes systems that provide for text
communication, both via telecommtmication (text messaging; TTY) and face to
face (Interpretype). Peripherals designed to facilitate access or otherwise
support the use of a device for hearing (e.g. neck loop induction coils;
TeleLink phone couplers; conference microphone; telephone signalers) are
counted in this category.
Examples:
·
telephones and Signalling
devices (visual and/or tactile alerting to incoming phone calls)
·
Classroom Captioning
System
·
I Communicator (Voice
to text system)
·
Audio See (enhanced
view of speaker for speech reading, in addition to FM capabilities)
3. Speech Communication
Definition:
Products designed to assist with speaking and face-to-face communication for
individuals with speech disabilities.
Decision rules:
Products intended to facilitate computer access and usage for written
communications are classified under Computers. Products intended to facilitate
telephone usage for individuals with speech disabilities will be classified
under activities of daily living, EXCEPT when the adaptation is for an
individual who is deaf or hard of hearing in which ease it is classified under
hearing. Products that amplify voice are classified here if the purpose is to
enhance the volume of speech produced by an individual with a disability, in
order for his/her speech to be audible by persons without disabilities. The
purpose of the amplifier is to enhance the volume of speech produced by an
individual without a disability, in order for his/her speech to be heard by
persons who are deaf or hard of hearing, the device is classified under hearing.
Peripherals designed to facilitate access or otherwise support the use of a
device for speech communication (e.g. mounting systems; carrying cases, switch
or mouth stick used for access) are counted in this category.
Examples:
·
Speech generating
devices such as BIGMack; DV4; ChatPC; Dynawrite; Pathfinder; talking photo albun
·
Communication
boards/books
·
Devices that produce
text but not voice output for face-to-face communication (e.g. Crespeaker)
·
Voice clarifiers (e.g.
Speech Enhancer)
·
Voice amplifiers (e.g.
Falck amplifier)
4. Leaming, Cognition,
and Developmental
Definition:
Products to provide people with disabilities with access to educational
materials and instruction in school or other environments; products that assist
with learning, and cognition.
Common subcategories:
·
Cognitive aids
·
Early intervention aids
·
Instructional materials
·
Memory Aids
·
General Personal
Organization Tools
·
Sensory/Developmental
Stimulation Products
Decision rules:
Products intended to mitigate, compensate, or address learning or cognitive
limitations should be classified here along with products used to facilitate
computer access for individuals with learning/cognitive limitations. Products
designed to assist people who are blind or visually impaired with reading,
organization, learning, computer access, etc. are classified under vision.
Examples:
·
Calculators and
measurement tools
·
Clocks/Timers/Wake-up
Systems
·
Electronic Reference
Tools and Money Management Tools
·
Memory Aids
·
Electronic Notakers,
Portable Word Processers, and Recording Devices
·
Electronic
Organizers/Personal Digital Assistants
·
Scientific Equipment
·
Educational/Instructional
Software (cause and effect, reading, language, spelling, math,writing, science,
history, etc)
·
Cognitive/Perceptual
Training Software
·
Tape or other audio
players (except as related to vision)
·
Text-to-speech systems
(WYNN, Read and Write Gold, etc. — not related to vision)
·
FM systems (to support
auditory processing - not related to hearing loss)
5. Mobility, Seating,
and Positioning
Definition:
Products whose main focus is on augmenting or replacing the functional
limitations of an individual’s mobility
Decision rules:
Wheelchair restraints associated with seating & positioning (shoulder or safety
belts) are classified in this category. Wheelchair restraints associated van
locks which allow a power chair user to drive and/or be transported safely is
classified under “Vehicle Modification and Transportation.”
Examples:
·
Ambulatory aids: low
tech aids such as canes, walkers or crutches; also includes orthotics &
prosthetics
·
Wheelchairs: dependent
(such as strollers & transport chairs) & independent manual mobility
(4-wheels propelled independently)
·
Scooters and power
chairs: Functionally matched motorized independent power mobility bases
·
Seating and positioning
— considerations based on postural control & deformity management, pressure
& postural management, and/or comfort & postural accommodation.
6. Daily Living
Definition:
Devices that enhance the capacity of people with disabilities to live
independently, especially AT that assists with Instrumental and other
Activities of Daily Living, (ADLs, IADLs) such as dressing, personal hygiene,
bathing, home maintenance, cooking, eating, shopping and managing money.
Common Subcategories:
·
Personal hygiene, care
and toileting
·
Dressing and apparel,
and aids to dressing
·
Housekeeping, cleaning,
maintenance
·
Cooking and eating
·
Handling, reaching,
manipulating
·
Alerting and signalling
·
Household management,
bill paying (not cognitive, vision, or hearing AT)
·
Telephony equipment
Decision rules:
Architectural/home adaptations or modifications are classified underEnvironmental
adaptations. Life safety devices and systems that do not involve home
modifications are categorized here. Devices intended to accommodate specific
disabilities, such as hearing or vision, are assigned to those categories.
Devices that assist with personal organization are classified as Learning,
Cognition and Developmental AT. Devices used to accommodate multiple
disabilities are categorized here. Devices that assist persons with motor
impairments not categorized elsewhere are included here. EADLs that also
function as environmental controls are classified according to their primary
use. Telephony equipment not intended to accommodate other categories of
disabilities is listed here.
Examples:
·
Writing guides, adapted
writing implements
·
modified or
large-handled tools and utensils
·
eating/feeding
equipment, spiked cutting board, jar opener
·
zipper pulls, button
hooks, needle threader
·
personal pager,
multi-sensing/multi-sensory alerting devices
·
wheelchair desks/trays
·
wheelchair/walker bag
·
switch-adapted food
processor or other appliance
·
Large-button telephone
(not for vision or cognitive accommodation.
7. Environmental
Adaptations
Definition:
Environmental and structural adaptations to the built environment that remove
or reduce barriers and promote access to and within the built home, employment
and community facilities for individuals with disabilities. Environmental
adaptations usually involve building construction, engineering, and
architecture, but also include environmental controls and switches that can
control a large portion of or an entire living environment. Environmental
adaptations are typically permanent or semi-permanent structures, modifications
or additions
Decision rules:
Adaptations or modifications to vehicles are classified under Vehicle
modifications. Adaptations to furniture such as chairs, couches, beds, etc.,
would be generally be classified under Mobility, Seating, and Positioning. For
example, shower chairs, commodes, raised toilet seats and similar portable
items should be classified in the daily living category where as a roll in
shower, wall or floor mounted grab bars, installed ramps, etc would be classified
here because they become part of the building structure.
Examples:
·
Accessible HVAC
controls, accessible plumbing fixtures and controls
·
Adapted playground
equipment and structures
·
Alarm and Security
Systems
·
Cabinetry and Storage
equipment
·
Door/Gate Openers
·
Environmental controls
and switches (i.e., electronic systems that enable people
·
To control various
appliances, lights, telephones, security systems etc.)
·
Flooring and Surface
materials/Detectable warning surfaces
·
General Environmental
Access Products
·
Lifts
·
Lighting/lighting
controls
·
Ramps
·
Signage/signalling
products
·
Workstations/Desks/Tables,
Home-workplace adaptations
8. Vehicle Modification
and Transportation
Definition:
Products that give people with disabilities independence and enhance safety in
transportation through adaptation of vehicles.
Decision rules:
Vehicle ramps are classified in this category. Versatile/portable ramps
(temporary adaptation) and wheelchair lifts (permanently installed in
buildings) are classified under Environmental adaptations.
Examples:
·
Adaptive shoulder and
seat safety belts
·
Tie downs and lock
downs that secure the wheelchair to the vehicle floor
·
Hand controls
·
Extended directional
mirrors.
·
Vehicles and vans
modified with lifts, ramps, raised roofs, etc.
9. Computers and
Related
Definition:
Hardware and software products that enable people with disabilities to access,
interact with, and use computers at home, work, or school. Includes modified or
alternate Keyboards, switches activated by pressure, touch screens, special
software, voice to text software.
Decision rules:
Classify standard computers and computer-related devices (those that will be
used without any adaptations) in this category, along with input adaptations
used to mitigate, compensate or address motor limitations. Do not include
computer adaptations used to address vision or learning, cognitive or
developmental limitations.
Examples:
·
Standard software
·
Standard hardware
·
Computer accessories
·
Alternative keyboards
and pointing devices
·
Switches and scanning
software used for computer access
·
Touchscreens
·
Voice recognition
systems
10. Recreation, Sports,
and Leisure Equipment
Definition:
Products not already classified in other categories that help persons with
disabilities to participate in sport, health, physical education, recreation,
leisure, and dance events.
Common subcategories:
·
Toys and games
·
Sports equipment
·
Fitness equipment
·
Specialized wheelchairs
and recreational mobility equipment
·
Musical instruments and
related devices
·
Arts, crafts and
photography equipment
·
Gardening and
horticultural equipment
·
Hunting, fishing,
shooting equipment
·
Camping, hiking and
other outdoor recreational equipment
·
Audio and video
entertainment equipment
Decision rules:
Devices intended to accommodate specific disabilities, such as hearing or
vision, are assigned to those categories. Specialized products designed
specifically for recreational, leisure or athletic pursuits are categorized
here. Devices that may have other uses, but are selected as AT for a
recreational setting, should be categorized here. Devices for environmental
control that also serve as entertainment system controls (e. g. television remote)
are classified according to their primary use.
Examples:
·
Switch-adapted toys and
games;
·
Tennis wheelchairs;
beach wheelchairs
·
Skiing equipment;
sled/sledge hockey equipment
·
Gardening tools and
equipment;
·
Playing card shuffler;
·
Adapted camera and
other photography equipment;
·
Adaptive exercise
equipment (not used in a rehabilitation setting);
·
Adaptive equipment for
fishing, hunting, and camping;
·
Adaptive musical
instruments and accessories (not used in a school setting)
ASSISTIVE-TECHNOLOGY
CLASSIFICATION AND CHARACTERIZATION
Thousands
of assistive-technology devices have been developed, and multiple
classification systems have been created in an attempt to organize them for
professionals and patients. Assistive-technology classification systems include
the National Classification System for Assistive
Technology Devices and Services, the International Organization for
Standardization’s classification of
assistive products for persons with disability (ISO 9999), and an ICF-based
classification (ICF/AT2007). The classifications employ various structures for
organizing assistive technology. For example, the National Classification
System for Assistive Technology Devices and Services, which is used in
the United States, divides
assistive technology into the following classes: architectural elements,
sensory elements, computers, controls, independent living, mobility,
orthotics/prosthetics, recreation/leisure/sports, and modified
furniture/furnishings. Each general category has a numeric code, as do the
subdivisions of the categories. In Europe, assistive-technology devices used by
individuals with disabilities are classified by ISO 9999. The classification
uses a three-tiered hierarchical organization, with the highest level (class)
describing a broad set of functions such as devices for housekeeping. The
second level (subclass) includes a great degree of specificity in the use of
the device (e.g., assistive technology for meal preparation). The specific
devices are classified at the third level (division), which could include
devices such as special knives and cutting boards. These classifications allow
for rapid information retrieval, tracking product inventories, and matching
devices to impairment, activities, and participation.
Assistive-technology
devices that help people perform activities can be characterized in many ways.
Some devices are technologically complex, involving sophisticated materials and
requiring precise operations, and thus are referred to as “high-tech.” Examples
include prosthetic limbs that have
joints that can move in several planes, powered mobility devices that balance
on two wheels, communication devices that are programmed to output speech, and
computer screen readers for graphic displays. Simple, inexpensive, and
easy-to-obtain devices are commonly referred to as “low-tech.” Finger
extenders, large-handled eating utensils, canes, and large-print reading
materials are examples of low-tech devices.
Other
terms used to distinguish different aspects of assistive technology are hard technologies and soft
technologies. Hard technologies are tangible components
that can be purchased and assembled into assistive-technology systems. They
include everything from simple mouth sticks to computers and software. Soft
technologies include the human areas of decision making, strategy development,
training, and concept formation. They may be available in one of three forms:
people (e.g., a teacher or therapist), written words (e.g., an instruction
manual), or computers (e.g., help screens). Hard technologies cannot be
successful without the corresponding soft technologies; however, the latter are
difficult to acquire because they depend on human knowledge that is obtained
through formal training, experience, and textbooks.
Another
distinction is between devices that are mass-produced for the general
population or for individuals with disabilities and those that are custom-made
for an individual. Mass-produced devices often are developed according to the
principles of universal design, which allows them to be usable by all people
without the need for adaptation or
specialized design.
Certain
assistive-technology devices are used in many different ways across a wide range
of applications (general purpose), whereas others are intended for a specific
application (special purpose). Examples of the first type include positioning
systems for body support, control interfaces (e.g., keyboards, switches, and
joysticks), and computers. Examples of specific applications include devices
for communication, manual and powered wheelchairs, feeding devices, hearing aids, and mobility
aids for persons with visual impairments. Because of the unique needs of people
with disabilities in each of these areas, the assistive devices must be
specially designed to be effective.
An
assistive device may function as an appliance or a tool. The distinction is
based on whether skill is required to operate the device. If skill is required,
the device is referred to as a tool, and soft technologies become important. If
no skill is required, then the device functions as an appliance. Examples of
appliances are eyeglasses, splints, a wheelchair
seating system designed for support, and a keyguard for a computer keyboard.
Since a powered wheelchair requires skill to maneuver and success depends on
the skill of the user, the powered wheelchair is classified as a tool. Other
examples are augmentative communication devices, electronic aids to daily
living (EADLs), and reading devices for individuals who are blind.
CHARECTARIZATION
OF ASSISTIVE TECHNOLOGIES
1.
Assistive
Versus Rehabilitative Or Educational Technologies:
Technology
can serve two major purposes: helping and teaching. Technology that helps an
individual to carry out a functional activity is termed assistive technology.
Technology can also be used as part of an educational or rehabilitative
process. In this case the technology is usually used as one modality in overall education or rehabilitation plan.
2.
Low
To High Technology
This
distinction is imprecise, inexpensive devices that are simple to make and easy
to obtain are often described as “low” technology and devices that are
expensive, more difficult to make, and harder to obtain as “high” technology.
According to this distinction examples of low technology devices are simple
pencil and paper communication boards, modified eating utensils, and simple splints.
Wheelchairs, electronic communication devices, and computers are high
technology devices.
3.
Hard
And Soft Technologies
Other
terms used to distinguish different aspects of assistive technology
are hard technologies and soft technologies. Hard technologies
are tangible components
that can be purchased and assembled into assistive-technology systems. They
include everything from simple mouth sticks to computers and software. Soft
technologies include the human areas of decision making, strategy development,
training, and concept formation. They may be available in one of three forms:
people (e.g., a teacher or therapist), written words (e.g., an instruction
manual), or computers (e.g., help screens). Hard technologies cannot be
successful without the corresponding soft technologies; however, the latter are
difficult to acquire because they depend on human knowledge that is obtained
through formal training, experience, and textbooks.
4.
Appliances
Versus Tools
An
appliances is a devise that provides benifits to the individual independent of
the individual’s skill level. Tool on the other hand, require the development
of skill for their use. The determining
factor in distinguishing a tool from an appliance is that the quality of the
result obtained using a tool depends on the skill of the user.
5.
Minimal
To Maximal Technology
Assistive
technology are specified and designed to meet a continuum of needs. Maximal
assistive technologies that replace significant amounts of ability to generate
functional outcomes. Minimal technologies generally augment rather than replace
function.
6.
General
Versus Specific Technologies
Assistive
technologies are differentiated according to whether they are used in many different
applications or whether they are intended for a specific application. General
purpose assistive technology includes 1. Seating and positioning system, 2.
Control inferences and 3. Computers.
Specific
purpose assistive technologies facilitate performance in one unique application
area.
7.
Commercial
To Custom Technology
GUIDING PRINCIPLES FOR
ASSISTIVE TECHNOLOGY
1.
The primary goal of assistive technology is the enhancement of capabilities and
the removal of barriers to performance.
2. Assistive technology can be a barrier.
3.
Assistive technology may be applicable to all disability groups and in all
phases of education.
4.
Assistive technology is related to function, rather than to a specific
disability.
5. The least complex intervention needed to
remove barriers to performance should be a first consideration.
6.
Assessment and intervention form a continuous, dynamic process.
7. Systematic problem analysis and solving are
essential.
8.
Assistive technology does not eliminate the need for instruction in social and
academic skills.
9.
A team approach is required.
ASSISTIVE-TECHNOLOGY
USERS AND PAYMENT
The
majority of persons who use assistive technology are elderly. Elderly persons
primarily use low-tech devices for maintaining their capacity for personal care
(e.g., grab bars in the bathroom, special kitchen utensils, brighter lighting,
canes, and walkers). Children and young adults use a significant proportion of
devices such as foot braces, artificial arms or hands, adapted typewriters or
computers, and leg braces. Several studies have reported that the most
frequently used forms of assistive technology across all age groups are
mobility devices. Hearing, anatomical, and vision devices are also widely used.
The
sources of payment for assistive-technology devices vary. Devices may be paid
for in full or in part by individuals, health insurance, vocational
rehabilitation, employers, veteran support organizations, or charitable
organizations. Consumers often pay for mobility devices (canes, crutches,
walkers, specialized recreational wheelchairs), hearing devices, and home
modifications. However, costs may be offset through deductions from earned
income. In the United States, small businesses that make their buildings
accessible may be eligible for tax deductions. Many charitable organizations
raise funds that are used to provide assistive technology for children whose
families cannot afford to pay for the devices.
High-tech
devices for mobility (e.g., electric-powered wheelchairs), vehicle
modification, voice-recognition systems, and prosthetic limbs often are too
expensive for individuals or families to purchase on their own. In many cases,
those devices can be paid for by a third party, such as private insurance,
schools, or funds for special education. In some cases, high-tech devices may
be donated or loaned to users.
BENEFITS OF ASSISTIVE
TECHNOLOGY
With
the introduction of assistive technology, some people with disabilities found
that they were able to perform activities without the help of family members or
paid assistants. For example, some disabled individuals were able to
participate in parenting, improve work productivity, and join in active
recreational activities. Others were able to avoid being institutionalized.
However, although many people with disabilities report that the use of
assistive technology has greatly improved their quality of life, measurement of
change in their satisfaction, self-esteem, adaptability, safety, and competence
has been little studied. This has prompted the development of several means for
objectively evaluating the benefits of assistive technology.
The Quebec User Evaluation of Satisfaction with Assistive
Technology (QUEST) collects information about the benefits of assistive
technology and attempts to measure individuals’ satisfaction with their
devices. QUEST uses different types of variables to measure user satisfaction,
including those that take into account the environment, pertinent features of
the person’s attitudes, expectations, and perceptions, as well as the
characteristics of the assistive technology itself. QUEST allows the user to
determine the relative importance of the satisfaction variable. The Psychosocial Impact of Assistive Devices Scale (PIADS) is a
questionnaire that provides a measure of user perception and other
psychological factors associated with assistive-technology devices. Three
components of PIADS are adaptability, competence, and self-esteem. PIADS has
been applied to the measurement of outcomes with a variety of assistive-technology
devices, from eyeglasses and contact lenses to EADLs. PIADS and QUEST provide
reliable measures of the consumer perspective and often are considered in
conjunction with assessments of
functional status.
FACTORS AFFECTING THE
USE OF ASSISTIVE TECHNOLOGY
Issues
of design, consumer preference, cost, and policy can influence the use, disuse,
or abandonment of assistive technology. Multiple factors are related to the
abandonment of assistive-technology devices, including failure by providers to
take consumer opinions into account, lack of easy device procurement, poor
device performance, and changes in consumer needs or priorities. An essential
component of the assistive-device delivery system is an effective process that
ensures that the needs and goals of the individual are accurately identified.
Easy device procurement refers to the situation in which a consumer obtains a
device from a supplier without an evaluation by a professional provider. This
most often occurs with simple devices, such as crutches, canes, or reachers.
Poor device performance may be the result of inaccurate or inappropriate
expectations on the part of the user, a mismatch between consumer skills and
device characteristics, or actual device failure.
ADVANCEMENT OF
ASSISTIVE TECHNOLOGY
Advancements
in assistive-technology devices have come mostly as a result of advances in
technology generally. However, improvements in the services associated with
assistive technology and in government policies and programs relevant to
assistive technology have also fueled progress in the design and use of
devices.
The
Internet became increasingly important for disabled individuals as a place
where they could purchase devices that were otherwise difficult to find.
However, the Internet in general has become increasingly dependent on
multimedia involving complex graphics, animation, and audible sources of
information, which present a significant challenge in the retrieval of information
for the disabled. This is the case especially for those who are blind or deaf.
To overcome these issues, policy makers, consumer advocates, and others have
been working to develop financial resources for disadvantaged individuals to
purchase computers and gain access to the Internet and to encourage Web site
developers to build in accessibility features in their mainstream devices.
Other
advances in assistive technology are under way for handheld, portable, and
satellite-based communication. Control interfaces that directly sense signals
from the brain or nerves are being further developed to allow greater control
of devices by people with severe physical disabilities. Intelligent interfaces
are required to adapt to the needs of persons with disabilities to allow
greater participation in work, recreation, and self-care. Devices that can
transmit messages from the brain to activate target muscles (e.g., fingers,
arms, feet, legs) without having to pass through the spinal cord are moving
from basic research laboratories to clinical trials. Similar progress has been
made for devices based on direct stimulation of the brain for those with visual
and hearing loss. In addition, as materials themselves advance, wheelchairs and
other assistive-technology devices are expected to become lighter, stronger,
and more durable than existing products.
Others
are working to improve service delivery. For example, in some places,
individuals can try out different types of assistive technology at community centres,
schools, or other locations before committing to the purchase of a device. In
the past, the resources to support such trial runs often were lacking. To help
avoid device abandonment, researchers and organizations also have increasingly
sought consumer input. Studies to assess the effects of assistive-technology
interventions on the lives of consumers and tax reforms to reduce the cost of
assistive technology represent additional avenues that are considered to be
important to the advancement of assistive technology.
ASSISTIVE TECHNOLOGY -
FACTORS INFLUENCING DEVICE ACCEPTANCE AND USAGE
The AT outcomes from the perspectives of the
users with locomotor disability has been found to be influenced by various set
of factors. These factors encompass the entire psychosocial experience as
perceived by a person with locomotor disability using devices. For the
convenience of assessment and interpretation the various factors have been
grouped as socio-demographic, condition specific and device specific factors.
Socio-Demographic
Factors
The
influence of various socio-demographic factors, on the usage of assistive
technology. These include age, gender, type of organization, local support,
migration towards the facility, social support, working status, educational
status, living situation, and socioeconomic status. Research has shown that
participation, life satisfaction, and a person‟s subjective experience of
contentment with his or life, are affected in people with disabilities.
Condition Specific
Factor
The
influence of various condition specific factor or relevant clinical factor, as
considered in current study, on the usage of assistive technology. The factors
included functional status, severity of condition, diagnosis, age of onset,
duration of the problem.
Functional
independence or functional status itself is regarded as a self-evident goal for
AT users and is part of an overall sense of well-being. It is linked to both
successful functional outcomes and viewed as a prerequisite to successful
participation.
Device Specific Factor
Some
of the relevant device related factors as cited in literatures on AT services,
user‟s involvement, waiting period, AT training and maintenance, information
and instructions, prescription, funding, and AT usage frequency.
REFERENCES
·
Albert M. Cook, Janice Miller Polgar, (2008). Cook and
Hussey's Assistive Technologies: Principles and Practice (3rded). Mosby Elsevier:
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